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Mimic's LedgerThe DSR Compendium

Dagger

Weapon · canonical reference · data release 2026-09-26

This is the plain-text version of the record. Open the interactive Ledger for the full planner, comparisons and search.

Evidence for this record

Sources: darksouls.wikidot.com

  • Third-party research: Published by an unaffiliated researcher and recorded as their finding.
  • Community data (single source): Reported by one community tester and not cross-checked.

What these labels mean

How to read this record
Damage
four numbers: physical / magic / fire / lightning. 80/0/0/0 is 80 physical and nothing else.
Scaling grades
four letters in the order Strength / Dexterity / Intelligence / Faith. D/C/-/- means Strength D, Dexterity C, no Intelligence or Faith. A dash means that stat adds nothing.
What the letters mean
S 141%+, A 101-140%, B 81-100%, C 51-80%, D 25-50%, E 1-24% bonus. They are ranges, not exact numbers. A few weapons (Balder Side Sword, Uchigatana) show A at +14/+15 even though the listed bonus is 85%, a quirk of the game that players report; the Ledger keeps the sourced letters.
Requirements
the stats you need to use the weapon without a damage penalty. “Two-handed Strength” is the Strength needed when you hold it in both hands, which is lower.
Weight and durability
weight counts toward your equip load; durability is how much use the weapon takes before it needs repair. The game shows no unit for either.
Upgrade tables
Level is the upgrade (+0, +1...). Bonus is the scaling grade at that level. Material and Souls are the cost to reach it. Aux / DR holds the auxiliary figures exactly as the source lists them; the Ledger does not interpret them.
Source volume
which volume of the source wiki the weapon came from; it has no effect on gameplay.

Chaos weapons gain their extra damage from your Humanity, not from stats, so the Bonus column shows dashes. Lightning and Fire paths also show dashes because they have no stat scaling.

Overview

Class
Daggers
Source URL
darksouls.wikidot.com
Note
Basic/Raw/Crystal/Lightning/Magic paths are byte-identical to Bandit's Knife (same base 56 physical). Divine/Occult/Enchanted differ slightly in scaling-letter progression only. IDENTICAL structure to Bandit's Knife except: base stats above, and Enchanted +1/+2/+3/+4/+5 read E/E/B-B-A-A (vs Bandit's E/E/C-C-B- B), Occult +0 aux reads 0/0/-/110 (Bandit's identical too - no real difference found this weapon). Basic/Raw/Crystal/Lightning are identical to Bandit's Knife. Divine/Occult/Enchanted use Dagger-specific numbers. See per-path notes on Magic and Fire for two discrepancies surfaced during this process (documented).
Volume
vol1
Source URL note
That explanation is preserved verbatim in this entry's own `note` field; source_url is now the bare URL only.

Base stats

Critical
131
Durability
200
Weight
0.5
Stability
26
Frampt souls
50
Damage
56/0/0/0
Damage source
backfilled from Standard path, level +0

Paths

Standard

Requires
Titanite Shard/Large Shard/Chunk/Slab
Scaling pct
13% STR, 85% DEX

Levels

LvlDmgBonusAux DRMatSouls
056/0/0/0E/B/-/---
161/0/0/0E/B/-/-1 Shard100
267/0/0/0E/B/-/-1 Shard100
372/0/0/0E/B/-/-2 Shard100
478/0/0/0E/B/-/-2 Shard100
584/0/0/0E/B/-/-3 Shard100
689/0/0/0E/B/-/-1 L.Shard100
795/0/0/0E/B/-/-1 L.Shard100
8100/0/0/0E/B/-/-2 L.Shard100
9106/0/0/0E/B/-/-2 L.Shard100
10112/0/0/0E/B/-/-3 L.Shard100
11117/0/0/0E/B/-/-1 Chunk100
12123/0/0/0E/B/-/-1 Chunk100
13128/0/0/0E/B/-/-2 Chunk100
14134/0/0/0E/A/-/-3 Chunk100
15140/0/0/0E/A/-/-1 Slab100

Parse warnings

  • +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +6: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +7: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +8: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +9: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +10: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +11: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +12: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +13: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +14: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +15: inferred blank Aux/DR cell to realign columns (source had no placeholder)

Raw

Requires
Bandit's Knife +5, Titanite
Scaling pct
10% STR, 64% DEX

Levels

LvlDmgBonusAux DRMatSouls
096/0/0/0E/C/-/-1 L.Shard100
1102/0/0/0E/C/-/-1 L.Shard100
2108/0/0/0E/C/-/-1 L.Shard100
3115/0/0/0E/C/-/-2 L.Shard100
4121/0/0/0E/C/-/-2 L.Shard100
5128/0/0/0E/C/-/-3 L.Shard100

Parse warnings

  • +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)

Crystal

Requires
Bandit's Knife +10, Titanite
Scaling pct
13% STR, 85% DEX
Note
Durability reduced to 20. Cannot repair except via reinforcement.

Levels

LvlDmgBonusAux DRMatSouls
0123/0/0/0E/B/-/-1 Chunk100
1128/0/0/0E/B/-/-1 Chunk100
2134/0/0/0E/B/-/-1 Chunk100
3140/0/0/0E/B/-/-2 Chunk100
4145/0/0/0E/A/-/-3 Chunk100
5151/0/0/0E/A/-/-1 Slab100

Parse warnings

  • +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)

Lightning

Requires
Bandit's Knife +10, Titanite
Note
All stat bonuses removed.

Levels

LvlDmgBonusAux DRMatSouls
0100/0/0/100-/-/-/-45/10/30/301 Chunk100
1108/0/0/108-/-/-/-45/10/30/32.41 Chunk100
2116/0/0/116-/-/-/-45/10/30/34.81 Chunk100
3124/0/0/124-/-/-/-45/10/30/37.22 Chunk100
4132/0/0/132-/-/-/-45/10/30/39.63 Chunk100
5140/0/0/140-/-/-/-45/10/30/421 Slab100

Chaos

Requires
Fire Knife +5, Red Titanite
Note
Damage bonus from humanity, up to 10 soft Humanity.

Levels

LvlDmgBonusAux DRMatSouls
088/0/102/0-/-/-/-45/10/30/301 Red Chunk100
193/0/108/0-/-/-/-45/10/30.6/301 Red Chunk100
298/0/114/0-/-/-/-45/10/31.2/301 Red Chunk100
3102/0/119/0-/-/-/-45/10/31.8/302 Red Chunk100
4107/0/125/0-/-/-/-45/10/32.4/303 Red Chunk100
5112/0/131/0-/-/-/-45/10/33/301 Red Slab100

Magic

Requires
Bandit's Knife +5, Green Titanite / Blue Titanite
Scaling pct
4% STR, 24% DEX, 71% INT
Note
Wikidot shows the 3rd scaling-letter (INT) grade transitioning E/D/C/- -> E/D/B/- at level +1, one level earlier than the Ledger's audited Bandit's Knife table (transition at +5/+6). Damage numbers and materials matched exactly in both; only the letter-transition timing differs.

Levels

LvlDmgBonusAux DRMatSouls
063/69/0/0E/D/C/-1 Green Shard100
167/73/0/0E/D/C/-1 Green Shard100
271/78/0/0E/D/C/-1 Green Shard100
375/82/0/0E/D/C/-2 Green Shard100
479/87/0/0E/D/C/-2 Green Shard100
584/92/0/0E/D/B/-3 Green Shard100
688/96/0/0E/D/B/-1 Blue Chunk100
792/101/0/0E/D/B/-1 Blue Chunk100
896/105/0/0E/D/B/-2 Blue Chunk100
9100/110/0/0E/D/B/-2 Blue Chunk100
10105/115/0/0E/D/B/-1 Blue Slab100

Parse warnings

  • +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +6: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +7: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +8: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +9: inferred blank Aux/DR cell to realign columns (source had no placeholder)
  • +10: inferred blank Aux/DR cell to realign columns (source had no placeholder)

Fire

Requires
Bandit's Knife +5, Green+Red Titanite
Note
Wikidot matched damage/DR% exactly but lists 'Red Slab' as the material for levels +6 through +9 (vs 'Red Chunk''s audited Bandit's Knife table, which follows the standard Shard->L.Shard->Chunk->Slab material-tier convention used everywhere else, Slab only at the final level). The 'Red Slab' listing is treated as a probable source error; the Bandit's Knife values are used instead.

Levels

LvlDmgBonusAux DRMatSouls
072/0/72/0-/-/-/-45/10/30/301 Green Shard100
178/0/78/0-/-/-/-45/10/30.3/301 Green Shard100
284/0/84/0-/-/-/-45/10/30.6/301 Green Shard100
389/0/89/0-/-/-/-45/10/30.9/302 Green Shard100
495/0/95/0-/-/-/-45/10/31.2/302 Green Shard100
5100/0/100/0-/-/-/-45/10/31.5/303 Green Shard100
6107/0/107/0-/-/-/-45/10/31.8/301 Red Chunk100
7114/0/114/0-/-/-/-45/10/32.1/301 Red Chunk100
8120/0/120/0-/-/-/-45/10/32.4/302 Red Chunk100
9127/0/127/0-/-/-/-45/10/32.7/303 Red Chunk100
10134/0/134/0-/-/-/-45/10/33/301 Red Slab100

Enchanted

Requires
Magic Dagger +5, Blue Titanite
Scaling pct
3% STR, 17% DEX, 69% INT
Source
wikidot

Levels

LvlDmgBonusAux DRMatSouls
084/90/0/0E/E/C/-1 Blue Chunk100
187/92/0/0E/E/B/-1 Blue Chunk100
290/95/0/0E/E/B/-1 Blue Chunk100
394/98/0/0E/E/A/-2 Blue Chunk100
497/100/0/0E/E/A/-3 Blue Chunk100
5100/104/0/0E/E/A/-1 Blue Slab100

Divine

Requires
Dagger +5, Green Titanite, White Titanite
Scaling pct
5% STR, 33% DEX, 70% FAI
Source
wikidot
Requires correction note
Corrected 2026-09-23: originally recorded as '+10', which was inconsistent with this weapon's own Occult path ('Divine <name> +5') and with every other weapon's Divine-path requirement in this compendium. Divine, like Raw/Magic/Fire/Enchanted/Occult/Chaos, requires +5; only Crystal and Lightning require +10.

Levels

LvlDmgBonusAux DRMatSouls
057/69/0/0E/D/-/C0/0/110/-1 Green Shard100
160/73/0/0E/D/-/C0/0/110/-1 Green Shard100
264/78/0/0E/D/-/C0/0/110/-1 Green Shard100
368/82/0/0E/D/-/C0/0/110/-2 Green Shard100
472/87/0/0E/D/-/C0/0/110/-2 Green Shard100
576/92/0/0E/D/-/C0/0/110/-3 Green Shard100
679/96/0/0E/D/-/C0/0/110/-1 White Chunk100
783/101/0/0E/D/-/C0/0/110/-1 White Chunk100
887/105/0/0E/D/-/C0/0/110/-2 White Chunk100
991/110/0/0E/D/-/B0/0/110/-3 White Chunk100
1095/115/0/0E/D/-/B0/0/110/-1 White Slab100

Occult

Requires
Divine Dagger +5, White Titanite
Scaling pct
5% STR, 31% DEX, 82% FAI
Source
wikidot

Levels

LvlDmgBonusAux DRMatSouls
076/84/0/0E/D/-/B0/0/-/1101 White Chunk100
180/88/0/0E/D/-/B0/0/-/1101 White Chunk100
285/92/0/0E/D/-/B0/0/-/1101 White Chunk100
389/96/0/0E/D/-/B0/0/-/1102 White Chunk100
494/100/0/0E/D/-/B0/0/-/1103 White Chunk100
598/105/0/0E/D/-/B0/0/-/1101 White Slab100

Requirements

Str
5
Dex
8
Int
0
Fai
0
Two hand str
4
Requirements source URL
darksouls.wikidot.com
Requirements note
none recorded

Third party motion values

Source
independent third-party research, third-party research tables
Tier
third-party research
Matched generic class
Dagger

Third party frame data

Frame data class
Dagger
Precision
class-wide
Tier
single-source community data
Source
Google Doc 'dark_souls_animation_data-1' (KC, aka The Lag Wizard)
Note
Source notes uncertainty about which other daggers share this fast timing, so only the Dagger itself is linked.

Acquisition third party

Acquisition raw
Starting weapon for the Sorcerer class; Sold by Undead Merchant (Male)
Source
third-party table
Source tier
third-party research
Source note
Transcribed from a third-party table; fragments from adjacent columns removed where present.
Layout bleed removed
yes