Dagger
Weapon · canonical reference · data release 2026-09-26
Evidence for this record
Sources: darksouls.wikidot.com
- Third-party research: Published by an unaffiliated researcher and recorded as their finding.
- Community data (single source): Reported by one community tester and not cross-checked.
What these labels mean
How to read this record
- Damage
- four numbers: physical / magic / fire / lightning. 80/0/0/0 is 80 physical and nothing else.
- Scaling grades
- four letters in the order Strength / Dexterity / Intelligence / Faith. D/C/-/- means Strength D, Dexterity C, no Intelligence or Faith. A dash means that stat adds nothing.
- What the letters mean
- S 141%+, A 101-140%, B 81-100%, C 51-80%, D 25-50%, E 1-24% bonus. They are ranges, not exact numbers. A few weapons (Balder Side Sword, Uchigatana) show A at +14/+15 even though the listed bonus is 85%, a quirk of the game that players report; the Ledger keeps the sourced letters.
- Requirements
- the stats you need to use the weapon without a damage penalty. “Two-handed Strength” is the Strength needed when you hold it in both hands, which is lower.
- Weight and durability
- weight counts toward your equip load; durability is how much use the weapon takes before it needs repair. The game shows no unit for either.
- Upgrade tables
- Level is the upgrade (+0, +1...). Bonus is the scaling grade at that level. Material and Souls are the cost to reach it. Aux / DR holds the auxiliary figures exactly as the source lists them; the Ledger does not interpret them.
- Source volume
- which volume of the source wiki the weapon came from; it has no effect on gameplay.
Chaos weapons gain their extra damage from your Humanity, not from stats, so the Bonus column shows dashes. Lightning and Fire paths also show dashes because they have no stat scaling.
Overview
- Class
- Daggers
- Note
- Basic/Raw/Crystal/Lightning/Magic paths are byte-identical to Bandit's Knife (same base 56 physical). Divine/Occult/Enchanted differ slightly in scaling-letter progression only. IDENTICAL structure to Bandit's Knife except: base stats above, and Enchanted +1/+2/+3/+4/+5 read E/E/B-B-A-A (vs Bandit's E/E/C-C-B- B), Occult +0 aux reads 0/0/-/110 (Bandit's identical too - no real difference found this weapon). Basic/Raw/Crystal/Lightning are identical to Bandit's Knife. Divine/Occult/Enchanted use Dagger-specific numbers. See per-path notes on Magic and Fire for two discrepancies surfaced during this process (documented).
- Volume
- vol1
- Source URL note
- That explanation is preserved verbatim in this entry's own `note` field; source_url is now the bare URL only.
Base stats
- Critical
- 131
- Durability
- 200
- Weight
- 0.5
- Stability
- 26
- Frampt souls
- 50
- Damage
- 56/0/0/0
- Damage source
- backfilled from Standard path, level +0
Paths
Standard
- Requires
- Titanite Shard/Large Shard/Chunk/Slab
- Scaling pct
- 13% STR, 85% DEX
Levels
| Lvl | Dmg | Bonus | Aux DR | Mat | Souls |
|---|
| 0 | 56/0/0/0 | E/B/-/- | | - | - |
| 1 | 61/0/0/0 | E/B/-/- | | 1 Shard | 100 |
| 2 | 67/0/0/0 | E/B/-/- | | 1 Shard | 100 |
| 3 | 72/0/0/0 | E/B/-/- | | 2 Shard | 100 |
| 4 | 78/0/0/0 | E/B/-/- | | 2 Shard | 100 |
| 5 | 84/0/0/0 | E/B/-/- | | 3 Shard | 100 |
| 6 | 89/0/0/0 | E/B/-/- | | 1 L.Shard | 100 |
| 7 | 95/0/0/0 | E/B/-/- | | 1 L.Shard | 100 |
| 8 | 100/0/0/0 | E/B/-/- | | 2 L.Shard | 100 |
| 9 | 106/0/0/0 | E/B/-/- | | 2 L.Shard | 100 |
| 10 | 112/0/0/0 | E/B/-/- | | 3 L.Shard | 100 |
| 11 | 117/0/0/0 | E/B/-/- | | 1 Chunk | 100 |
| 12 | 123/0/0/0 | E/B/-/- | | 1 Chunk | 100 |
| 13 | 128/0/0/0 | E/B/-/- | | 2 Chunk | 100 |
| 14 | 134/0/0/0 | E/A/-/- | | 3 Chunk | 100 |
| 15 | 140/0/0/0 | E/A/-/- | | 1 Slab | 100 |
Parse warnings
- +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +6: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +7: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +8: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +9: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +10: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +11: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +12: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +13: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +14: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +15: inferred blank Aux/DR cell to realign columns (source had no placeholder)
Raw
- Requires
- Bandit's Knife +5, Titanite
- Scaling pct
- 10% STR, 64% DEX
Levels
| Lvl | Dmg | Bonus | Aux DR | Mat | Souls |
|---|
| 0 | 96/0/0/0 | E/C/-/- | | 1 L.Shard | 100 |
| 1 | 102/0/0/0 | E/C/-/- | | 1 L.Shard | 100 |
| 2 | 108/0/0/0 | E/C/-/- | | 1 L.Shard | 100 |
| 3 | 115/0/0/0 | E/C/-/- | | 2 L.Shard | 100 |
| 4 | 121/0/0/0 | E/C/-/- | | 2 L.Shard | 100 |
| 5 | 128/0/0/0 | E/C/-/- | | 3 L.Shard | 100 |
Parse warnings
- +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)
Crystal
- Requires
- Bandit's Knife +10, Titanite
- Scaling pct
- 13% STR, 85% DEX
- Note
- Durability reduced to 20. Cannot repair except via reinforcement.
Levels
| Lvl | Dmg | Bonus | Aux DR | Mat | Souls |
|---|
| 0 | 123/0/0/0 | E/B/-/- | | 1 Chunk | 100 |
| 1 | 128/0/0/0 | E/B/-/- | | 1 Chunk | 100 |
| 2 | 134/0/0/0 | E/B/-/- | | 1 Chunk | 100 |
| 3 | 140/0/0/0 | E/B/-/- | | 2 Chunk | 100 |
| 4 | 145/0/0/0 | E/A/-/- | | 3 Chunk | 100 |
| 5 | 151/0/0/0 | E/A/-/- | | 1 Slab | 100 |
Parse warnings
- +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)
Lightning
- Requires
- Bandit's Knife +10, Titanite
- Note
- All stat bonuses removed.
Levels
| Lvl | Dmg | Bonus | Aux DR | Mat | Souls |
|---|
| 0 | 100/0/0/100 | -/-/-/- | 45/10/30/30 | 1 Chunk | 100 |
| 1 | 108/0/0/108 | -/-/-/- | 45/10/30/32.4 | 1 Chunk | 100 |
| 2 | 116/0/0/116 | -/-/-/- | 45/10/30/34.8 | 1 Chunk | 100 |
| 3 | 124/0/0/124 | -/-/-/- | 45/10/30/37.2 | 2 Chunk | 100 |
| 4 | 132/0/0/132 | -/-/-/- | 45/10/30/39.6 | 3 Chunk | 100 |
| 5 | 140/0/0/140 | -/-/-/- | 45/10/30/42 | 1 Slab | 100 |
Chaos
- Requires
- Fire Knife +5, Red Titanite
- Note
- Damage bonus from humanity, up to 10 soft Humanity.
Levels
| Lvl | Dmg | Bonus | Aux DR | Mat | Souls |
|---|
| 0 | 88/0/102/0 | -/-/-/- | 45/10/30/30 | 1 Red Chunk | 100 |
| 1 | 93/0/108/0 | -/-/-/- | 45/10/30.6/30 | 1 Red Chunk | 100 |
| 2 | 98/0/114/0 | -/-/-/- | 45/10/31.2/30 | 1 Red Chunk | 100 |
| 3 | 102/0/119/0 | -/-/-/- | 45/10/31.8/30 | 2 Red Chunk | 100 |
| 4 | 107/0/125/0 | -/-/-/- | 45/10/32.4/30 | 3 Red Chunk | 100 |
| 5 | 112/0/131/0 | -/-/-/- | 45/10/33/30 | 1 Red Slab | 100 |
Magic
- Requires
- Bandit's Knife +5, Green Titanite / Blue Titanite
- Scaling pct
- 4% STR, 24% DEX, 71% INT
- Note
- Wikidot shows the 3rd scaling-letter (INT) grade transitioning E/D/C/- -> E/D/B/- at level +1, one level earlier than the Ledger's audited Bandit's Knife table (transition at +5/+6). Damage numbers and materials matched exactly in both; only the letter-transition timing differs.
Levels
| Lvl | Dmg | Bonus | Aux DR | Mat | Souls |
|---|
| 0 | 63/69/0/0 | E/D/C/- | | 1 Green Shard | 100 |
| 1 | 67/73/0/0 | E/D/C/- | | 1 Green Shard | 100 |
| 2 | 71/78/0/0 | E/D/C/- | | 1 Green Shard | 100 |
| 3 | 75/82/0/0 | E/D/C/- | | 2 Green Shard | 100 |
| 4 | 79/87/0/0 | E/D/C/- | | 2 Green Shard | 100 |
| 5 | 84/92/0/0 | E/D/B/- | | 3 Green Shard | 100 |
| 6 | 88/96/0/0 | E/D/B/- | | 1 Blue Chunk | 100 |
| 7 | 92/101/0/0 | E/D/B/- | | 1 Blue Chunk | 100 |
| 8 | 96/105/0/0 | E/D/B/- | | 2 Blue Chunk | 100 |
| 9 | 100/110/0/0 | E/D/B/- | | 2 Blue Chunk | 100 |
| 10 | 105/115/0/0 | E/D/B/- | | 1 Blue Slab | 100 |
Parse warnings
- +0: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +1: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +2: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +3: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +4: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +5: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +6: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +7: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +8: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +9: inferred blank Aux/DR cell to realign columns (source had no placeholder)
- +10: inferred blank Aux/DR cell to realign columns (source had no placeholder)
Fire
- Requires
- Bandit's Knife +5, Green+Red Titanite
- Note
- Wikidot matched damage/DR% exactly but lists 'Red Slab' as the material for levels +6 through +9 (vs 'Red Chunk''s audited Bandit's Knife table, which follows the standard Shard->L.Shard->Chunk->Slab material-tier convention used everywhere else, Slab only at the final level). The 'Red Slab' listing is treated as a probable source error; the Bandit's Knife values are used instead.
Levels
| Lvl | Dmg | Bonus | Aux DR | Mat | Souls |
|---|
| 0 | 72/0/72/0 | -/-/-/- | 45/10/30/30 | 1 Green Shard | 100 |
| 1 | 78/0/78/0 | -/-/-/- | 45/10/30.3/30 | 1 Green Shard | 100 |
| 2 | 84/0/84/0 | -/-/-/- | 45/10/30.6/30 | 1 Green Shard | 100 |
| 3 | 89/0/89/0 | -/-/-/- | 45/10/30.9/30 | 2 Green Shard | 100 |
| 4 | 95/0/95/0 | -/-/-/- | 45/10/31.2/30 | 2 Green Shard | 100 |
| 5 | 100/0/100/0 | -/-/-/- | 45/10/31.5/30 | 3 Green Shard | 100 |
| 6 | 107/0/107/0 | -/-/-/- | 45/10/31.8/30 | 1 Red Chunk | 100 |
| 7 | 114/0/114/0 | -/-/-/- | 45/10/32.1/30 | 1 Red Chunk | 100 |
| 8 | 120/0/120/0 | -/-/-/- | 45/10/32.4/30 | 2 Red Chunk | 100 |
| 9 | 127/0/127/0 | -/-/-/- | 45/10/32.7/30 | 3 Red Chunk | 100 |
| 10 | 134/0/134/0 | -/-/-/- | 45/10/33/30 | 1 Red Slab | 100 |
Enchanted
- Requires
- Magic Dagger +5, Blue Titanite
- Scaling pct
- 3% STR, 17% DEX, 69% INT
- Source
- wikidot
Levels
| Lvl | Dmg | Bonus | Aux DR | Mat | Souls |
|---|
| 0 | 84/90/0/0 | E/E/C/- | | 1 Blue Chunk | 100 |
| 1 | 87/92/0/0 | E/E/B/- | | 1 Blue Chunk | 100 |
| 2 | 90/95/0/0 | E/E/B/- | | 1 Blue Chunk | 100 |
| 3 | 94/98/0/0 | E/E/A/- | | 2 Blue Chunk | 100 |
| 4 | 97/100/0/0 | E/E/A/- | | 3 Blue Chunk | 100 |
| 5 | 100/104/0/0 | E/E/A/- | | 1 Blue Slab | 100 |
Divine
- Requires
- Dagger +5, Green Titanite, White Titanite
- Scaling pct
- 5% STR, 33% DEX, 70% FAI
- Source
- wikidot
- Requires correction note
- Corrected 2026-09-23: originally recorded as '+10', which was inconsistent with this weapon's own Occult path ('Divine <name> +5') and with every other weapon's Divine-path requirement in this compendium. Divine, like Raw/Magic/Fire/Enchanted/Occult/Chaos, requires +5; only Crystal and Lightning require +10.
Levels
| Lvl | Dmg | Bonus | Aux DR | Mat | Souls |
|---|
| 0 | 57/69/0/0 | E/D/-/C | 0/0/110/- | 1 Green Shard | 100 |
| 1 | 60/73/0/0 | E/D/-/C | 0/0/110/- | 1 Green Shard | 100 |
| 2 | 64/78/0/0 | E/D/-/C | 0/0/110/- | 1 Green Shard | 100 |
| 3 | 68/82/0/0 | E/D/-/C | 0/0/110/- | 2 Green Shard | 100 |
| 4 | 72/87/0/0 | E/D/-/C | 0/0/110/- | 2 Green Shard | 100 |
| 5 | 76/92/0/0 | E/D/-/C | 0/0/110/- | 3 Green Shard | 100 |
| 6 | 79/96/0/0 | E/D/-/C | 0/0/110/- | 1 White Chunk | 100 |
| 7 | 83/101/0/0 | E/D/-/C | 0/0/110/- | 1 White Chunk | 100 |
| 8 | 87/105/0/0 | E/D/-/C | 0/0/110/- | 2 White Chunk | 100 |
| 9 | 91/110/0/0 | E/D/-/B | 0/0/110/- | 3 White Chunk | 100 |
| 10 | 95/115/0/0 | E/D/-/B | 0/0/110/- | 1 White Slab | 100 |
Occult
- Requires
- Divine Dagger +5, White Titanite
- Scaling pct
- 5% STR, 31% DEX, 82% FAI
- Source
- wikidot
Levels
| Lvl | Dmg | Bonus | Aux DR | Mat | Souls |
|---|
| 0 | 76/84/0/0 | E/D/-/B | 0/0/-/110 | 1 White Chunk | 100 |
| 1 | 80/88/0/0 | E/D/-/B | 0/0/-/110 | 1 White Chunk | 100 |
| 2 | 85/92/0/0 | E/D/-/B | 0/0/-/110 | 1 White Chunk | 100 |
| 3 | 89/96/0/0 | E/D/-/B | 0/0/-/110 | 2 White Chunk | 100 |
| 4 | 94/100/0/0 | E/D/-/B | 0/0/-/110 | 3 White Chunk | 100 |
| 5 | 98/105/0/0 | E/D/-/B | 0/0/-/110 | 1 White Slab | 100 |
Requirements
- Str
- 5
- Dex
- 8
- Int
- 0
- Fai
- 0
- Two hand str
- 4
- Requirements note
- none recorded
Third party motion values
- Source
- independent third-party research, third-party research tables
- Tier
- third-party research
- Matched generic class
- Dagger
Third party frame data
- Frame data class
- Dagger
- Precision
- class-wide
- Tier
- single-source community data
- Source
- Google Doc 'dark_souls_animation_data-1' (KC, aka The Lag Wizard)
- Note
- Source notes uncertainty about which other daggers share this fast timing, so only the Dagger itself is linked.
Acquisition third party
- Acquisition raw
- Starting weapon for the Sorcerer class; Sold by Undead Merchant (Male)
- Source
- third-party table
- Source tier
- third-party research
- Source note
- Transcribed from a third-party table; fragments from adjacent columns removed where present.
- Layout bleed removed
- yes