Open discrepancies
Where two sources disagree, the Ledger records both and does not pick a winner. These are the notes in the data that say so. The in-game value is final.
Reported by reviewers, not yet verified
Gwyn, Lord of Cinder: Bleed resistance
The record lists 240 (wikidot, primary). A reviewer reports that Fextralife lists Gwyn as immune to bleed and mentions a bug where Gwyn cannot bleed. The Ledger could not fetch that page, so this is unverified and the record keeps the primary value.
The Four Kings: Combined HP
The record lists 2,353 per king and 9,412 total at NG (NG+ 4,015 and 16,061; NG+6 5,019 and 20,077), all taken from wikidot. Checked against that page: it lists both the per-king and total figures, so they are sourced, not calculated. It also lists 9,504 “in the shared health bar” at NG, which does not match 9,412 and is not explained, and says each king’s HP is less than a quarter of the boss total. The Ledger keeps the recorded values and notes the gap.
Balder Side Sword and Uchigatana: Scaling letter
Both show Dexterity A at +14/+15 while the listed bonus is 85%, which the legend places in B. Players report the game shows A there. The Ledger keeps the sourced letters.
Notes recorded in the data
Balder Armor
discrepancy: magic_defense 21->15.0; fire_defense 25->18.0; poison_resistance 13->16.0. Confirmed in-game 2026-10-03: magic_defense corrected to 15, fire_defense corrected to 18, poison_resistance corrected to 16.
Open the record · data file all_armor.json
Balder Gauntlets
discrepancy: physical_defense 12->17.0. Confirmed in-game 2026-10-03: physical_defense corrected to 17.
Open the record · data file all_armor.json
Balder Helm
discrepancy: magic_defense 8->6.0; fire_defense 9->8.0. Confirmed in-game 2026-10-03: magic_defense corrected to 6, fire_defense corrected to 8.
Open the record · data file all_armor.json
Balder Leggings
discrepancy: magic_defense 12->10.0; fire_defense 14->12.0; poison_resistance 12->9.0; bleed_resistance 14->12.0. Confirmed in-game 2026-10-03: magic_defense corrected to 10, fire_defense corrected to 12, poison_resistance corrected to 9, bleed_resistance corrected to 12.
Open the record · data file all_armor.json
Black Flame
the source labels this column 'Dex Duration Reduction' rather than the standard 'Dex Reduction' -- recorded as the same field, wording discrepancy noted rather than silently normalized
Open the record · data file all_spells.json
Claw
Cannot be two-handed. Cross-check: Cross-validated against Fextralife's Claws upgrade table - every value matches exactly across all 10 paths. Zero discrepancies.
Open the record · data file all_weapons.json
Crescent Axe
UNIQUE WEAPON (Twinkling Titanite, max +5, no infusions). Deals split physical/magic damage naturally (115/115 base) with an innate Divine/Holy aux effect (120) - one of only 5 weapons in the game with this trait (alongside Astora's Straight Sword, Grant, Greatsword of Artorias, Silver Knight Spear), meaning it can prevent Catacombs skeleton reassembly like a true Divine-infused weapon. Scaling-letter discrepancy resolved: base-stats file and Fandom both confirm D/D/-/B; fromsoftwiki's E/E/-/B reading was the outlier.
Open the record · data file all_weapons.json
Crystal Straight Sword
FIFTH restriction category found: 'Crystal weapon' - has real STR/DEX scaling (58%/52%) but CANNOT be upgraded OR repaired at all, fixed forever at base stats with only 60 durability. Distinct from Dark Hand's zero-scaling/zero-upgrade case: this one scales normally, it just can't be improved beyond its starting form. Roughly equivalent to a Longsword +8 in raw power at the point it's available. Note: 1 soul for Frampt (was 50 before patch 1.05). Cross-check: Base damage discrepancy resolved: wikidot and fromsoftwiki both confirm 150; Fandom shows 145 as an apparent outlier. NONE - fixed…
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Crystalline Armor
same discrepancy pattern as Crystalline Helm (poison/bleed fields)
Open the record · data file all_armor.json
Crystalline Gauntlets
same discrepancy pattern as Crystalline Helm (poison/bleed fields)
Open the record · data file all_armor.json
Crystalline Leggings
same discrepancy pattern as Crystalline Helm (poison/bleed fields)
Open the record · data file all_armor.json
Dagger
Basic/Raw/Crystal/Lightning/Magic paths are byte-identical to Bandit's Knife (same base 56 physical). Divine/Occult/Enchanted differ slightly in scaling-letter progression only. IDENTICAL structure to Bandit's Knife except: base stats above, and Enchanted +1/+2/+3/+4/+5 read E/E/B-B-A-A (vs Bandit's E/E/C-C-B- B), Occult +0 aux reads 0/0/-/110 (Bandit's identical too - no real difference found this weapon). Basic/Raw/Crystal/Lightning are identical to Bandit's Knife. Divine/Occult/Enchanted use Dagger-specific numbers. See per-path notes on Magic and Fire for two discrepancies surfaced during…
Open the record · data file all_weapons.json
Dark Silver Tracer
UNIQUE WEAPON - single upgrade path only, no infusions. PRECISION DISCREPANCY (stated both): wikidot gives whole numbers (75/82/90/97/105/112); fromsoftwiki.org gives decimals (75/82.5/90/97.5/105/112.5). Resolved 2026-10-03: whole numbers confirmed correct.
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Dragonslayer Greatbow
UNIQUE WEAPON - single upgrade path (Twinkling Titanite), max +5, no infusions. Minor discrepancy at +3: wikidot=116, Fextralife=117 (stated both, low stakes).
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Elite Knight Armor
discrepancy: poise 15.0->20.0. Confirmed in-game 2026-10-03: (base +0 piece) -- poise corrected to 20.0.
Open the record · data file all_armor.json
Elite Knight Gauntlets
discrepancy: poise 4.0->6.0. Confirmed in-game 2026-10-03: poise corrected to 6.0.
Open the record · data file all_armor.json
Elite Knight Helm
discrepancy: poise 6.0->8.0. Confirmed in-game 2026-10-03: (base +0 piece) -- poise corrected to 8.0.
Open the record · data file all_armor.json
Elite Knight Leggings
discrepancy: poise 9.0->12.0. Confirmed in-game 2026-10-03: poise corrected to 12.0.
Open the record · data file all_armor.json
Gargoyle Tail Axe
Cut from a Bell Gargoyle's tail. Increases Bleed and Poison resistance. Genuinely DEX-oriented despite axe classification (70% DEX vs 22% STR). Standard 200 souls/upgrade. Scaling-letter discrepancy resolved: wikidot's own page confirms D/C base scaling, matching Fandom - fromsoftwiki's earlier E/C reading was the outlier.
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General note
Fire Keeper Soul (Daughter of Chaos) (consumable, naming discrepancy noted)
Open the record · data file lore_index.json
Ghost Blade
This is a genuine, unresolved discrepancy -- unlike the Long Bow's STR question above, there is no clear structural explanation (two-handing, column shift, etc.) for the table's value.
Open the record · data file all_weapons.json
Gravelord Sword
BOSS WEAPON - single upgrade path (Demon Titanite), max +5, no infusions possible. This is a third distinct restricted-upgrade category alongside Unique (Twinkling Titanite: Ghost Blade, Dark Silver Tracer, both Greatbows) and Dragon (Dragon Scale: Priscilla's Dagger). Obtained via Gravelord Servant covenant, so acquirable very early in a playthrough - makes it a popular speedrun/early-game weapon since it needs no stat investment to hit hard. Cross-check: PRECISION DISCREPANCY (stated, not resolved): fromsoftwiki.org gives decimals at +1/+3 (291.5, 344.5); wikidot and Fextralife both give…
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Guardian Tail
Highest base damage of the three whips (84 vs Whip's 80, Notched Whip's 76), but noticeably WEAKER scaling across every infusion path (60% DEX vs Whip/Notched Whip's 85% DEX base scaling; Magic 17/43% vs 23/61%; Divine 23/43% vs 32/61%, etc.) - a genuine mechanical tradeoff, not a data inconsistency. PRECISION DISCREPANCY (stated, not resolved): fromsoftwiki.org gives decimal Basic-path values (92.4, 100.8, 109.2…) where wikidot and Fandom round to whole numbers (92, 100, 109…).
Open the record · data file all_weapons.json
Hammer of Vamos
UNIQUE WEAPON (Twinkling Titanite, max +5, page tagged 'fire_weapon' and 'unique_equipment') - like Blacksmith Giant Hammer, deals innate elemental damage baked in permanently at every level (115/0/64/0 base, physical+fire), no separate infusion path exists. Community note: heavier (5.0 weight) than the class average despite a Twinkling-Titanite cap, considered a weaker pick than Morning Star. Scaling-letter discrepancy (stated, not resolved): Fandom shows C scaling, fromsoftwiki shows B - not independently verified further. Cross-check: Damage progression (115->126->138->149->161- >172…
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Hard Leather Boots
same discrepancy pattern as the rest of the Hard Leather set: physical/fire run higher in the documented values than the table row. Confirmed in-game 2026-10-03: physical_defense corrected to 13, fire_defense corrected to 7 (matches Hard Leather Gauntlets; confirmed genuine, not a reading error).
Open the record · data file all_armor.json
Knight Armor
discrepancy: magic_defense 22->16.0; fire_defense 25->18.0. Confirmed in-game 2026-10-03: magic_defense corrected to 16, fire_defense corrected to 18.
Open the record · data file all_armor.json
Knight Gauntlets
discrepancy: physical_defense 12->17.0. Confirmed in-game 2026-10-03: physical_defense corrected to 17.
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Knight Helm
discrepancy: magic_defense 8->6.0; fire_defense 9->8.0. Confirmed in-game 2026-10-03: magic_defense corrected to 6, fire_defense corrected to 8.
Open the record · data file all_armor.json
Knight Leggings
discrepancy: magic_defense 13->10.0; fire_defense 14->11.0. Confirmed in-game 2026-10-03: magic_defense corrected to 10, fire_defense corrected to 11.
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Leggings of Thorns
same discrepancy pattern as the rest of the Thorns set (poison/curse fields). Confirmed in-game 2026-10-03: poison_resistance corrected to 10, curse_resistance corrected to 0.
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Moonlight Arrow
In-game description implies a Blade of the Darkmoon covenant requirement to purchase, but wikidot explicitly states this is not actually enforced here as a documented in-game-text-vs-actual-behavior discrepancy, not corrected silently. Cannot be upgraded; only the bow can be upgraded.
Open the record · data file all_ammo.json
Murakumo
All upgrade paths cost a flat 400 souls per level (higher than most classes - Curved Greatswords use elevated soul costs across the board). Cross-check: Cross-validated against Fextralife's Murakumo table - nearly all values match exactly. One 1-point discrepancy at Enchanted +4 (wikidot 201 vs Fextralife 202 magic damage) - stated, not chased.
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Ornstein's Gauntlets
discrepancy found: physical_defense: Ledger=24 vs third-party research=29
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Poison Throwing Knife
20 -- DISCREPANCY, existing note says 7, not reconciled
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Resist Curse
Reduces curse build-up. It cannot remove the cursed status, and using it does not cost Humanity, contrary to the in-game description (source-documented discrepancy between the description and the actual effect).
Open the record · data file all_spells.json
Server
Restores 7 HP per hit landed (up to 44 HP on certain enemy- death timing). Stacks with Ring of the Evil Eye. Upgrading to Occult does NOT increase HP gain despite the item's 'occult magic' flavor text. Cross-check: Cross-validated against Fextralife and an independent wikidot snippet fragment - all values match exactly. Zero discrepancies.
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Silver Knight Armor
discrepancy: physical_defense 42->52.0; lightning_defense 25->34.0. RESOLVED 2026-10-03: confirmed via wiki cross-check -- physical_defense corrected to 52, lightning_defense corrected to 34.
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Silver Knight Gauntlets
discrepancy: physical_defense 19->25.0; lightning_defense 11->16.0. Confirmed in-game 2026-10-03: physical_defense corrected to 25, lightning_defense corrected to 16.
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Silver Knight Helm
discrepancy: physical_defense 17->21.0; lightning_defense 10->14.0. Confirmed in-game 2026-10-03: physical_defense corrected to 21, lightning_defense corrected to 14.
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Silver Knight Leggings
discrepancy: physical_defense 23->28.0; lightning_defense 14->19.0. Confirmed in-game 2026-10-03: physical_defense corrected to 28, lightning_defense corrected to 19.
Open the record · data file all_armor.json
Stone Leggings
all 8 checked fields match exactly -- clean confirmation, no discrepancy
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Sunlight Straight Sword
Solaire of Astora's personal weapon, dropped upon his death/summon-ending. Essentially an upgraded Longsword variant - higher base damage, better scaling, higher durability, 1 weight heavier, higher STR/DEX requirement, slightly slower. Standard 200 souls/upgrade throughout. LIKELY WIKIDOT TYPO (not a real cross- source discrepancy): Chaos path +1 shows fire resistance '3.75' where every other weapon's Chaos progression follows an incremental ~30-33 pattern - almost certainly a data-entry error on the source page, stated as found rather than corrected.
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Throwing Knife
20 -- DISCREPANCY, existing note says 7, not reconciled
Open the record · data file all_consumables.json
Tin Crystallization Catalyst
RESOLVED against Fextralife. Fextralife corroborates Damage=240, Critical=100, Stability=16, Durability=90, Weight=2.5, and Str 7/Int 32 requirements. Fextralife's cross-catalyst MagAdjust comparison list explicitly lists 'TCC: 315', confirming wikidot's MagAdjust=315 exactly. The same comparison list also independently corroborates every other catalyst's MagAdjust already recorded in this file: Oolacile 180, Sorcerer's/Beatrice's/Izalith 240, Logan's 250, Manus 295, Tin Banishment 220, Demon's 200 -- all exact matches. Every value on this entry is now cross-source verified; no open…
Open the record · data file all_spelltools.json
Washing Pole
The only 'Quality Scaling' Katana - scales roughly equally off STR and DEX (D/D base), unlike Uchigatana/Iaito which are pure-DEX (-/B). Standard upgrade cost 200 souls/level. Slower attack speed than other katanas; name references the swordsman Sasaki Kojiro (called 'Nodachi' in German/Italian/Spanish/French localizations). Cross-check: Cross-validated against Fandom's Washing Pole table - Basic path +0/+1 match exactly (90->99). Zero discrepancies found.
Open the record · data file all_weapons.json