Enemies
82 records · areas, resistances and variants
Armored HollowBasic enemy in Firelink Shrine and Undead Burg; comes in sword, axe, and firebomb-throwing variants, often seen in groups.Balder KnightBasiliskWiki: low HP, easy to dispatch, and notably fire-vulnerable, making them a common early farming target.Bat Wing DemonBloatheadFormer Oolacile citizens corrupted by Manus -- elongated limbs and heads with multiple red eyes.Bloathead SorcererBlowdart SniperBone TowerBounding Demon of IzalithLocation mismatch rules it out; still unmatched.Burrowing RockwormStationary -- does not pursue; ranged attacks from a distance are effective.Chained PrisonerGuards the elevator to Chasm of the Abyss in a spacious hall.ChannelerChaos BugSmall hopping insects found between Demon Ruins and Lost Izalith; cannot deal damage.Chaos EaterSlow with delayed attack startup, vulnerable to backstab strategies.Clan of Forest ProtectorsSeven hostile Forest Hunter Covenant members guarding Darkroot Garden; most respawn (Knights and the Hunter do not, on the EU version).CragspiderA Hollow transformed into a fire-breathing spider creature.Crow DemonCrystal ButterflyDrops auto-transfer to inventory, avoiding item-recovery risk in Crystal Cave's hazardous terrain. No poise/resistance/damage numbers presenCrystal GeneralWields Crystal Greatsword and Crystal Shield, wears the Crystalline Set.Crystal GolemHP/souls differ significantly by location, Duke's Archives/Crystal Cave variants being substantially stronger than Darkroot Basin's.Crystal LizardDrop pools vary by location; the Great Hollow's Crystal Lizards specifically carry a 10-20% Titanite Slab chance.Darkmoon SoldiersDisciples sent by Dark Sun Gwyndolin, encountered in Dark Anor Londo after the Gwynevere illusion is destroyed; do not respawn.DarkwraithFormer New Londo knights.Daughter of ChaosNo new lead; still unmatched.Demonic FoliageUseful early farming target for poison/toxin antidote materials before Blighttown.Demonic StatueDemonic Statue: see entry for details.DrakesEgg CarrierEngorged ZombieFlaming Attack DogSmaller than Undead Attack Dogs but harder to hit; dangerous in groups via stun-lock plus fire damage.Frog-RayFrog-Ray: see entry for details.GargoyleThe regular Anor Londo roof-patrol Gargoyle, distinct from the Bell Gargoyles boss fight.GhostGiantColossal enemies functioning as mini-bosses scattered throughout Sen's Fortress (distinct from the Boss Compendium's tracked mini-bosses).Giant LeechSlow-moving, found in groups in Blighttown's swamp; a common titanite-farming target.Giant MosquitoCommonly attacks in pairs; ground-level pairs stop respawning after 7 total kills per pair.Giant SkeletonGiant Skeleton ArcherGiant Stone KnightShield and weapon drops are mutually exclusive per kill.Great FelineOnly 3 non-respawning Great Felines exist in Darkroot Garden; easily underestimated due to high speed and knockback.Heavy KnightOnly one of Greatsword/Greataxe/Tower Shield can drop per kill, not multiple.HollowHollows are undead who have lost their sanity. Unarmored variants are weak individually but dangerous in groups.Humanity PhantomAppear in groups of mixed sizes throughout the lower Chasm of the Abyss; dangerous in numbers.Infested BarbarianSlow attack rate with extended recovery windows despite high damage output.Infested GhoulThree weapon variants (sword/spear/corpse) share identical HP.Large Undead RatLautrec's GuardTwo White Phantom guards encountered during Knight Lautrec of Carim's invasion in Anor Londo.Lesser Sanctuary GuardianA smaller, weaker version of the Sanctuary Guardian boss (Boss Compendium); two spawn after defeating Knight Artorias, and respawn.Man-Eater ShellHowever, this row's HP (296/346) does not match this entry's documented HP (740/865), so this is NOT applied as a confirmed match -- recordeMass of SoulsMimicMinor Capra DemonA regular-enemy variant distinct from the Capra Demon boss fight (Boss Compendium).Minor Taurus DemonA regular-enemy variant distinct from the Taurus Demon boss fight (Boss Compendium).Mushroom ChildMushroom ParentSurprisingly high HP for its modest armor; considerable lunge distance especially on downslopes.NecromancerPainting GuardianMay equip a Target Shield; attacks relentlessly in groups.PhalanxPinwheel ServantA weaker enemy variant distinct from the Pinwheel boss fight itself (Boss Compendium).PisacaPossessed TreeTwo non-respawning specimens exist in Darkroot Garden.ScarecrowSentinelSerpent MageNo poise/resistance/damage numbers present on it -- confirmed gap, not contamination.Serpent SoldierSilver KnightShield and weapon drops are mutually exclusive.SkeletonSkeleton BabySpawns infinitely in the water before Nito's arena; attacks in groups of 5-10, individually minor damage.Skeleton BeastSkeleton WheelSlimeSmall Undead RatBlocking alone does not prevent poison buildup from these attacks; full poison-immune shields (Spider Shield, Crystal Shield, Greatshield ofSnow RatStone GuardianTree LizardTree Lizard: see entry for details.Undead AssassinUndead Attack DogUndead Attack Dog: see entry for details.Undead Crystal SoldierA crystallized version of the Undead Soldier -- slower, but far higher damage.Undead SoldierVagrantNot tied to any single area; can potentially spawn in any area. Recorded once rather than duplicated across all 27 area listings.Vile MaggotWispDrops no items or souls; explosion is physical damage only despite the creature's ghostly appearance.